Getting Rid of the Magickal Leftover from our Workings & Keeping Them Out  Warding – Part 3 Warding

Getting Rid of the Magickal Leftover from our Workings & Keeping Them Out

Warding

 

Warding is keeping out unwanted influences.

This is trickier than the previous two techniques because you’ll require certain powers to assist you. You would not do any of thes techniques as a beginner, anyway, so you’ll have had pleny of time to accumulate the requirements of Warding. They are certain talismans that you’ll have gathered from the wild places, like bird skulls, feathers, bones, spiders webs, the discarded bits of animals that have moved from whtever form they inhabited before the died to that form, certain stone entities and wood entities, specific shells, and symbolic amulets. All of these kinds of things will call you, and you will collect them. They will be part f your company of entities and are like familiars but are not the same, for their powers are dormant until they ar fomed as Wards.

You will also need to acquire sealing wax.

Before a Warding, prepare as you would for a Banishing. You will also need to choose whichever of your company of entities you require to create the Ward.

A Ward is an intelligent, elemental entity (and could be considered a Witch’s medicine bundle with a specific purpose). A Ward is always to come back to you ( it is to be left to do its work for a limited cycle only (one lunar month, more or less). You are to tell no one of what you are doing, as the Ward, once it is placed, is to remain undisturbed.

You are to bless and consecrate all things that make up the Ward ( you won’t need much; keep it simple), wrap it in cloth or leather, and seal the way into the package with sealing wax. The Ward will remain active until you break the seal yourself.

You will also require a small piece of meat. This will be buried on the property and the ward will remain active while the meat decomposes. It will feed the Ward.

You are to ascertain that you scent is on both the package and the meat, so rub them both with your hands before you leave them at the site.

You will create the Ward beforehand in your own home, within a cast circle. On the night of the Warding, cleanse with intent of purification and seal your orifices with consecrated water. Take your athame and a bottle of consecrated water, as well as a packet of ordinary table salt. You will also require a small hand trowel (or a stout shovel if the ground is presumed hard!).

You will go once around the property or the area casting a circle of protection. You will repeat the encircling with the consecrated water, and go around a third time sprinkling a fine circle of salt.

All is to be done with focus and intent. You are to be really clear about who you want to keep out!

You will summon the entity, that is, the accumulative of all things within the Ward, to come out into the area of protection (these entities, once released, are never small, I warn you, but they are lovely; they are your creatures!). You will then bury the Ward very well and very secretively, placing a rock over the spot if possible to dissuade any passing beastie from digging it up. You’ll bury its food close by ( ditto with another rock).

Then cut a zone into the circle with your athame allowing those in alliance with the person you are assisting to come and to, but you will seal it with a Banishing Pentagram of Earth.

Then you leave. You are to tell the person you are assisting that you have set up protections for a certain duration only, and that you will return to remove them when the allotted time is up. They are to understand this and to agree to do whatever they must, in that time sequence, to prevent further dysfunction.

At the appointed time, you are to return to the site and dig up your Ward, summoning the entity back to you. You will then return home, break the seal, and put the bits back in their usual places, where they will remain dormant (which is their current, natural state).

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