A Little Humor for Your Day – Murphy’s Ten Laws of Computers

Murphy’s Ten Laws of Computers


10. When computing, whatever happens, behave as though you meant it to happen.

9. When you get to the point where you really understand your computer, it’s probably obsolete.

8. The first place to look for information is in the section of the manual where you least expect to find it.

7. When the going gets tough, upgrade.

6. For every action, there is an equal and opposite malfunction.

5. To err is human…to blame your computer for your mistakes is even more human, it is downright natural.

4. He who laughs last probably made a back-up.

3. If at first you do not succeed, blame your computer.

2. A complex system that does not work is invariably found to have evolved from a simpler system that worked perfectly.

and Murphy’s Number One Law of Computing…

1. The number one cause of computer problems is computer solutions.



Lighten Up – Murphy’s Law For Witches

Murphy’s Law For Witches

1) No spell is as easy as it looks.

2) If you perceive that there are four possible ways
in which a spell can go wrong,
and circumvent these,
then a fifth way will promptly develop.

3) Every spell performed to solve a problem
will breed new problems.

4) Mother Nature is sometimes a bitch.

5) Anything that can go wrong will go wrong;
and anything that cannot possibly go wrong
will also go wrong.

6) The Craft as understood by Witches,
will be judged otherwise by non-witches.

a) If you explain a situation so clearly that nobody can misunderstand, the news media will.

b) If, during an interview, you explain
99 good things about the Craft, and tell one bad joke,
guess what will make the headlines!

7) No matter what the result of a spell,
there will always be someone eager to:
a) misinterpret it,
b) fake it, and
c) believe that it happened
as a result of his own work.

8) Once a Ritual is fouled up,
anything done to improve it
only makes it worse.

9) The Coven is a mule, not a car…if pressed too hard,
it will kick and turn on its High Priest.

10) 90% of anything is crap.
a) When dealing with the occult, make that 95%.
b) When dealing with religion, make that 98%.

11) Everyone has a favorite ritual or spell that will not work.

12) As soon as you mention something…
if it’s good, it goes away.
if it’s bad, it happens.

13) If a spell requires ‘n’ materials,
then immediately before beginning,
you will discover that you only possess
‘n-1’ materials.

14) In any formula, it will be discovered
that the required amounts
have been forgotten.

15) No books are lost by lending
except those you particularly want to keep.

16) If you miss an issue of a newsletter,
it will be the issue that concludes the article or ritual
that you are most anxious to read.

17) No matter what goes wrong,
it is always the High Priest’s fault.

18) When your familiar has fallen asleep on your lap
and looks utterly content and adorable,
you will suddenly have to go to the bathroom.

19) A toothache always starts the afternoon of an important Ritual.
Usually after your dentist closes; unless he overdoes the Novocain

20) If a ritual is useful, enjoyable and works,
it will have to be changed.

21) If you drop your Athame during a rite,
you will discover that you are no longer able
to move your right foot.

22) In any outdoor Sabbat, performed skyclad,
the Circle will be drawn around a patch of poison ivy.

23) In Any Sabbat performed robed,
the person behind you will step upon your hem,
thus leaving you skyclad during a dance.

24) When all else fails,
consult your Book of Shadows.

25) If the facts do not support your pet theory,
they must be changed or ignored.

26) In any Coven,
each member tends to rise to his level of incompetence.

27) The organization of any Coven is very much like a septic tank,
the really big chunks always rise to the top.

28) Expansion of the Coven means complexity,
and complexity decays.

29) The inevitable result of improved and enlarged
communications between different Covens
is a vastly increased area of misunderstanding.

30) Any teaching that can be misunderstood
has already been misunderstood.
Often by your own teacher.

31) 20% of the Coveners
account for 80% of the work.

32) Witches and Covens will act rationally
only when all other possibilities have been exhausted.

33) A witch in power
always takes himself too seriously.

34) The amount of wind blowing the day of a rite,
is inversely proportional
to the number of matches you have
to light the candles and incense with *

35) It’s better to have a horrible ending
than to have horrors without end.

36) A Witch will occasionally stumble over the truth,
but most of the time he will pick himself up and continue on.

37) The universe is not only stronger than we imagine,
it’s stranger than we can imagine.


38) When the going gets tough, everyone leaves the Coven.

39) In order for something or someone to become clean,
something else must become dirty.

40) You can all become dirty
without anything else becoming clean.

41) The other coven works better.

a) If you change Covens, the one that you just left
will begin to advance faster than the one that you are now in.

42) The closer that you are to the basis of a news article,
the more obvious are the errors in the news coverage of the situation.

a) Newspapers rarely admit their own mistakes.
b)If they do, it will be at the bottom of page 49.
c) Witches in the public eye, therefore, need a warped sense of humor.

43) The best way to inspire fresh thoughts is to
seal the letter and mail the article.

44) For every action,
there is an equal and opposite criticism.

45) Some Witches work by the book,
even though they don’t know who wrote the book
or even what book.

46) Don’t let the Elders know that you are better than they are,
otherwise you will never become an Elder.

47) The High Priestess who attempts to inspire the Coven
with her knowledge of intricate details
has lost sight of the final objective.
The High Priest who ignores those same details
in an effort to reach the objective
will end up someplace else.

48) For every vision of the Goddess,
there is an equal or opposite vision
that negates your own vision.

49) The Coven member, that you trained at great expense
is the first person to leave the Coven;
and usually he does so just when you need him the most.

50) If you are early to a Sabbat, it will be canceled.
a) If you are on time, it will be late.
b) If you are late, it will have started early.

51) The cream rises to the top of a Coven;
so does the scum.

52) The more complicated and grandiose the ritual,
the greater the chance that it will fail.

53) The more carefully you plan a ritual,
the more you will resist admitting that it failed.

54) When explaining a facet of magick or religion
an easily understood and workable falsehood
is more useful than a complicated and incomprehensible truth.

55) Anyone who makes a significant contribution to the Craft,
and stays in the Craft long enough,
will become an obstruction to its progress in direct proportion
to the importance of the original contribution.

56) Everybody lies;
but it doesn’t matter since nobody listens.

57) If you teach a lazy witch
the proper and safe way to draw a Circle,
he will state that it isn’t necessary to do it that way
and toss out 90% of the ritual.

a) When this lazy witch gets into trouble
due to his ignoring the facts,
he will imagine that his failures are caused by another’s curse.

58) The best and most effective rituals occur
when you are home with the flu.

59) You always hear about the need for a ritual or spell
after that need ends.

60) One hour before your first skyclad Sabbat,
you will develop a large and unsightly pimple upon your left breast.

61) In any Coven your sense of humor
will be inversely proportional to your position.

Lighten Up – Murphy’s Other Laws

Murphy’s Other Laws

1. Light travels faster than sound. This is why some people appear bright until you hear them speak.

2. A fine is a tax for doing wrong. A tax is a fine for doing well.

3. He who laughs last, thinks slowest.

4. A day without sunshine is like, well, night.

5. Change is inevitable, except from a vending machine.

6. Those who live by the sword, get shot by those who don’t.

7. Nothing is foolproof, to a sufficiently talented fool.

8. The 50-50-90 rule: Anytime you have a 50-50 chance of getting something right, there’s a 90% probability you’ll get it wrong.

9. It is said that if you line up all the cars in the world end-to-end, someone would be stupid enough to try to pass them.

12. Give a man a fish and he will eat for a day. Teach a man to fish and he
will sit in a boat all day drinking beer.


Special Kitty of the Day for Jan. 19th

Murphy, the Cat of the Day
Name: Murphy
Age: Eleven years old
Gender: Male
Kind: Cat
Home: Erwitte, Germany
In 2001 we saw Murphy sitting in the animals home in Lippstadt. It was in January when our last cat died after an operation. We were very sad and when Murphy looked at us we knew at once that he was the right cat for us.

After we get up in the mornings, Murphy wants to eat his catfood and he doesn’t stop miaowing till we feed him! He is always very hungry and likes eating very much.

He likes to sleep in our beds. But in the living-room he must sleep in a basket under the table now, because he damaged our old sofa with his paws. Last year we had to buy a new sofa and Murphy isn’t allowed to sit on it.

Murphy can go out whenever he likes. There big a hole for him in a cellar window. If we call him when he is outside, he’ll usually come very quickly. He wears a bell round his neck. But sometimes he kills little mice and little birds anyway. But he doesn’t eat them.

After our holidays in summer, Murphy was very happy that we were back home, so he put a dead mouse on the floor in front of our bed. Murphy likes talking a lot. He doesn’t stop miaowing when he wants to get something. He is a good cat for us.

Spell – A- Day: Murphy’s Magic

Spell – A- Day – Murphy’s Magic

One of the more mundane but useful forms of magic is called “Murphy’s magic.” Murphy’s first law goes: “If anything can go wrong,it will.” But the corollary to Murphy’s law is that what you don’t want to happen will happen. So, you can sort of use Murphy’s law to make things happen. For instance, if you wash your car, it will rain (unless you wash you car just to make it rain, in which case, it won’t). If you smoke, and you light a cigarette at a bus stop, the bus will come, and your will have to put out the cigarette. When you go to the doctor’s office, if you don’t bring a book you’ll have to wait for a long time, and the magazines will be unreadable or nonexistant.
By: Magenta Griffith