Category: Book of Spells
Employment Conjure Bag (1)
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Fill a charm bag with three garlic cloves, nine distinct crumbs of bread, a lodestone and some magnetic sand.
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Dress with a touch of Magnet Oil.
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Wear or carry to job interviews, adding a new drop of oil prior to each one, if possible.
Reduce the Risk of Fear
Many spellcrafters are paralyzed by the idea of making a mistake. They have some vague conception of their lives imploding if they add the oregano before the deer’s tongue grass, or if the candle is lit before the incense.
Part of the spellcrafting process involves having the courage to take your life into your hands and commit yourself to making a difference. There’s no way around that. In fact, it’s one of the greatest truth of accepted that he or she can make a difference in his or her life. As a spellcrafter, you possess the power to initiate change. If you’re petrified of doing something wrong, though, you’re not even giving yourself the opportunity to make a difference, let alone the chance to make a mistake–or to succeed.
Resolve right now to allow yourself to make mistakes. Mistakes are how we learn. “Be willing to look like a beginner in order to be an expert,” says creative coach Jill Badonksy and she’s right: everyone has to start somewhere. When you learned to ride a bicycle, you fell off and skinned your knees over and over until your finally mastered the trick of balancing on two narrow, moving tires. Spellcrafting can be a much less painful experience as long as you remember to come up with a clearly defined goal, to think through your spell carefully, and to consider the consequences. Practice gives you experience to apply to your future spells. Note, however, that practice does not make perfect in the subjective area of spellcraft.. Life is a work in progress, after all. Things are rarely perfect.
Spontaneous Spells
What about the magick of the moment? What about those times where you’re swept up by emotion and you perform a spontaneous spell right then and there?
Spontaneous spells can be lovely, deep, and very meaningful. There’s no rule anywhere insisting that every spell has to be thought and planned out to the last detail. If you’re standing on the seashore under a full moon and your heart swells, then by all means do what you feel inspired to do.
Just write it down when you get back home. Scribble down as best you can what you said and what you did. You can use a spell record sheet, or you can record it in a journal reserved for spellcrafting. A journal like this can also record meditations, questions, dreams and bits of research, and over time can become a beautiful and personal record of your evolution as a spellcrafter. Knowledge is power and the more knowledge you acquire from studying your success and failures, the more power you have over your abilities and your life.
Ground and Center
Ground and Center before all magickal work to avoid depleting personal energy levels. Begin by being still, gathering within and releasing through the fee (and palms if need be) into the ground all static, chaotic internal energies. Now feel the inner calmness, centered around the heart, and draw up through the feet strong Earth energy (through the floor if indoor), feeling the power and energy rising up and intertwining with your own energies up through the legs, body, arms, neck, and head, out the top, circled around and up again until all portions of the body are in balance. Once this power is felt and is in balance, then Circle Casting, Ritual, Divination, and Spell Work may begin.
Grounding after all magickal work to avoid overload of personal energy levels; touch the Earth/floor with palms of the hands after magickal work and feel the excess energy drain out, leaving a balance of personal energy, augmented only by that amount of Earth necessary for healthy functioning of the body. Too much retained energy will result in headache, depression, or irritability. Too Little will result in fatigue, depression or faintness. You must find the inner balance and adjust according to how you feel.
Get Lost and Far Away!
Get Lost and Far Away
Lost and Away powder (recipe below) has various uses, in addition to banishment. It’s also used to establish personal and psychic boundaries, as well as to prevent someone else from encroaching on those boundaries.
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Write your target’s name thirteen times on a square of paper.
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Sprinkle Lost and Away Powder on this paper.
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Fold the paper up, always folding away from you.
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Seal it with sealing wax, preferably red.
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Bury this paper but mark the spot
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Leave it buried for thirteen days, watering daily with War water
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On the fourteenth day dig it uup and burn it .
Lost & Away Powder Recipe
Dirt from a crossroad
Mistletoe
Sulfur
Orris
Sage
Banish Evil Spell
Banish Evil Spell
Sometimes it’s not clear what or who needs to be banished. There’s just a prevailing sense of evil that needs to be expelled. This spell is most effective during the Dark Moon. An iron hammer is required, as is a flat rock and either a coffin nail or an old rusty nail.
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Hammer the nail against the rock. The goal is not to pierce the rock but merely to score it three times across the face. Visualize what you are dispelling while you hammer.
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Bury the stone far away.
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Carry the nail in a red mojo bag, together with some crossroads and/or graveyard dirt.
Dumb Supper Extravaganza
Dumb Supper Extravaganza
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Set a table for a banquet.
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Invite a number of people both living and otherwise.
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Dress for dinner. Set the table beautifully. Make sure there are sufficient chairs and place settings for the unseen guests.
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Do not speak at all. Do not serve yourself. Everyone must serve others, living or otherwise. Allow yourself to become sensitive to the desires of others. (You may also designate specific people to serve as waiters.)
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When the meal is over, dishes cleared away and everyone has left the table (and the dead have presumably departed), discuss experiences, perceptions, and insights.
Dumb Supper for Two
Dumb Supper for Two
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Set the table for three (or more).
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Serve both living people and also the departed (Make sure there are enough chairs so that the departed may sit).
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After the meal is over and cleaned away and you have left the table, both people may discuss their experiences and perceptions.
Dumb Supper for One
Dumb Supper for One
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Set the table for two (or more, depending upon the number of guests anticipated or invited).
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Serve yourself and the other party.
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Don’t utter a sound until the meal is over.